![]() ![]() Reducing enemy commandery public order, increasing your income, reducing corruption these are all valuable assignments that you should send your many generals on.Īfter that, have Cao Cao’s army fight Guan Yu and recruit him to your army on the following turn. The first thing to do is not to panic a lot of these problems can be easily solved and fairly quickly.įirst things first, equip the Imperial Jade Seal onto Cao Cao and make sure you utilize assignments, Cao Cao starts with an unbelievable amount of generals who are just sitting around twiddling their thumbs. The First MovesĪs you start up your campaign, you’ll realize that you have problems on all sides. In other campaigns, intrigue is a bit harder to manage, but for Cao Cao in Fates Divided, you should have no real problem maintaining high favor with the Emperor. Declaring people as an ‘Enemy of the Han’ requires 25 intrigue and has a 10 turn cooldown, so use it sparingly. You can utilize Cao Cao’s high intrigue to decrease other factions like Yuan Shao to the point where you can even declare them to be an ‘Enemy of the Han’, which can be helpful if you get overwhelmed and need to bail out. You might lose some here and there, but for Cao Cao’s 200 CE start, intrigue isn’t that difficult to manage. In general, intrigue most likely won’t cripple you unless you choose to sack or raze Yuan Shao or Liu Bei’s settlements, which you shouldn’t do. He also gets increased intrigue gain per turn which offsets the warmongering you have to do against Yuan Shao. If your favor with the Emperor goes low enough, someone who controls the Emperor can declare you as an ‘Enemy of the Han’, which leads to Han factions ganging up on you.Īs Cao Cao starts off with the Emperor in his possession, he can declare anyone with favor lower than 50 to be an ‘Enemy of the Han’. On the other side, you can lose favor with the Emperor by actively waging war against other Han factions, razing or sacking Han settlements, or killing Han generals and faction leaders. Factions will have differing favor with the Emperor, and you can increase it for yourself by ruling your lands justly high public order, food surplus, high satisfaction for your generals. The gist of the mechanic is that once Emperor Liu Xie comes of age in 197 CE, the ‘Imperial Court’ mechanic will come into play. You can even enact schemes from the campaign mapĪs for ‘Imperial Intrigue’, the new mechanic makes Han factions a little trickier to play but also provides powerful buffs. This guide was performed on Hard/Hard with another test run on Normal/Normal. ![]() Note that this guide won’t be a rundown of exactly what you should do each turn, but a quick rundown of the new mechanics introduced in 1.7.0, along with a general guideline as to what your first moves should look like. Luckily, Cao Cao is well equipped to deal with many of these problems, and utilizing his new ‘Schemes’ mechanic, which got reworked in patch 1.7.0, along with Emperor Liu Xie and the new ‘Imperial Intrigue’ mechanic, you can avail yourself of all of these setbacks and work towards a quick campaign victory. From Yuan Shao’s offensive front to the north of the Yellow River, Liu Bei and Zheng Jiang threatening the province of Pengcheng, Gong Du representing the last of the Yellow Turban Rebellion to your south, and the looming threat of Sun Ce and the Kingdom of Wu in the southlands, Cao Cao has his work cut out for him. It also reveals a new starting date in 200 CE that harkens back to older titles like Total War: Attila, with the player starting big but needing to resolve problems on every one of their borders. The latest DLC for Total War: Three Kingdoms ( 3K ), Fates Divided, introduced a myriad of new changes to both Han factions and the Hero of Chaos himself, Cao Cao.
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